Frame / 01
Build
Create cinematics from previs and layout through cameras, assets, character setup, effects, and lighting.
Working proof / Résumé backed
Unreal Engine work that treats lighting as part of a complete cinematic system.
Frame / 01
Create cinematics from previs and layout through cameras, assets, character setup, effects, and lighting.
Frame / 02
Develop Lumen character and environment rigs, lighting blueprints, and complex materials.
Frame / 03
Troubleshoot technical issues, optimize performance, and document repeatable production practice.
Review the work / Next frame