01Unreal Cinematics
02Film + TV
03Game Cinematics

Cinematic lighting · Look development · Final image

Enrique
Muñoz

Senior Cinematic Lighting Artist

Lighting, look development, compositing, and real-time image making for film, animation, and game cinematics.

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Built for the final frame

Light that carries the shot.

Enrique works where art direction, production reality, and final-image judgment meet. His practice connects cinematic lighting, look development, rendering, compositing, and real-time workflows.

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Selected productions

Work with range.

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Laboratory scene from I Am Legend

Final-image practice

From light rig to finished frame.

Strong images are rarely one-department problems. Enrique’s résumé documents hands-on work across lighting, shaders, materials, rendering, deep compositing, color management, pipeline tools, and technical troubleshooting.

See the working practice

Capabilities

What the production gets.

01

Cinematic lighting

Character, environment, and sequence lighting shaped around story, atmosphere, continuity, and the final frame.

02

Look development

Materials, shaders, and visual targets developed for both photoreal and stylized production.

03

Compositing + integration

Deep compositing, Nuke tooling, color-managed workflows, and practical shot finishing.

04

Real-time production

Unreal Engine lighting rigs, Lumen, cinematics, optimization, and production-ready handoff.

Current practice

Film craft.
Real-time speed.
Lead-level judgment.

Enrique’s résumé spans feature-film lighting and compositing, animated features, game cinematics, Unreal Engine production, visual-target development, and artist mentorship.

For studios, directors, and production teams

Bring the frame
into focus.

For conversations about senior and lead lighting, cinematic production, and final-image support.

Discuss a production