Frame / 01
Visual target
Develop shot and environment lighting looks that give the sequence a coherent visual destination.
Working proof / Résumé backed
Lighting built to serve character, atmosphere, continuity, and the needs of the finished image.
Frame / 01
Develop shot and environment lighting looks that give the sequence a coherent visual destination.
Frame / 02
Work across shaders, materials, and lighting when final-image quality crosses departmental boundaries.
Frame / 03
Connect rendering and compositing decisions so the delivered frame holds together, not only the lighting pass.
Review the work / Next frame